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Old Apr 13, 2011, 04:35 AM // 04:35   #1
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Default Warrior ~ 7 Hero Build (Lolrolls PvE)

Nothing new here, I've done every VQ since the Vanquish Missions have popped up and I've done every single Hard Mode Mission and Normal Mode Mission using this team build (As well as all dungeons in Normal and Hard Mode excluding Slaver's, most dungeons require various specific builds which are ran in place of the LC). Feedback is welcomed, I've tried it with an ER Prot, SoGM, Orders, Smiter Support and this build seems to provide the best balance of Interrupts, Melee Hate, Damage Suppression, Body, Healing Reduction, Healing Output, Mass-Degeneration, Physical Damage, Magic Damage and important conditions.

Spotless Soul is micro'd onto the Xinrae's Healer and I occasionally Micro the Monk completely because playing a Warrior and pressing 1 + 4 or 5 + and 8 is easy.

Template Codes (Defensive Build)
Warriors Endurance (1) - OQASEZJT2FRFCFKF7g8V4kxg
Jagged Bomber (2) - OANDUslfSLVVBoBbhKg1DBE3VA
Xinrae's Healer (3) - OAhiYwhMZtlxINN5UVNMNOlACA
Lingering Curse (4) - OAVDMqhHTOCsBHCMiWCEB/U5UA
Healing Burst (5) - OwUTMyGDTqB0L6uxfICc6rHIDAA
Ineptitude (6) - OQhDAZwTSvArAIg5ZLfkAZAXMA
Panic (7) - OQlkAgC8AaeDNY6Z62xNhMwy3HD
Signet of Spirits (8) - OACjEiiMpOXzyZ1EjxM9mTukLA



The Lingering Curse Necromancer is commonly the position that is most commonly switched in my party between SoGM, ER Prot (With removal of Prot from the Jagged and Removal of Healing from the SoS) and occasionally a Ranger (Frozen Soil) or RoJ / Smiting Support.

Template Codes (Offensive Build)
Endurance Scythe (1) - OQoiExpMZXIUAdtDOgxXtLGDCA
Jagged Bomber (2) - OANDUslfSLVVBoBbhKg1DBE3VA
IV Healer (3) - OAhiYwhMVzkxINN5UVNMNOlACA
Healing Burst (4) - OwUTMyGDTqB0L6uxfICc6rHIDAA
Smiting + Curse Support (5) - OwQTcSHDzxnhXdJUfLh1v6PPAA
Ineptitude (6) - OQhDAZwTSvArAIg5ZLfkAZAXMA
Panic (7) - OQBDApwTO0gpnpTw1EyAL/hA
Signet of Spirits (8) - OACjEiiMpOXzyZ1EjxM9mOukLA




You'll notice a few differences right off the bat, the LC that I mentioned previously get's replaced was replaced by a Smiter with RoJ which was the largest change to the build. As a GvG Player I tend to Micro 4 of the Hero's for a "Spike" this isn't vital for the build to be successful but it does indeed speed things up.

1. Run in and Ball Everything (Pre-Prot with Bomber).
2. Either use Earth Shaker (Or if not playing earth Shaker) sit back and spam whatever buttons you want. - If you're an ES hit Earth Shaker, followed by step #3. (ES isn't the only Snaring ability, it achieves the same effect as a lot of skills through it's KD).
3. This is where it get's tricky, hit Spirit Rift.
4. Wait 1 second after Spirit Rifts button was pressed and then hit Ray of Judgement, Chaos Storm and Icy Veins + Putrid Bile on the target that you're currently attacking (As when it dies everything else is going to blow up). Let the hero's micro the rest of their skills.

Back to the differences,

1. IV instead of Xinrae's
2. Jesus Beam instead of LC (Carries MoP + Strength And Honor)
3. SoS Lost healing in place of Spirit Rift (Micro)
4. Panic lost /P for Shatter and Overload (Overload can be removed for Fallback)
5. Player should be Earth Shaker - Doesn't really matter, ES in my experience is better.

The damage build also excels at hex removal through the use of a Smiter and Domination Mesmer with shatter, this increases damage amazingly if you're balling enemies and allowing them to hex you. This also means you can remove the Healing Burst's Cure Hex or even remove the HB completely and run a SoGM Communing Rit for even more damage but I tend to like a good amount of defense.

MOAR DOTS!




People are going to complain about the second healer still so here's the Variant I use when I feel like dying more than once, you can generally roll everything because of the Mesmers alone and adding Spirits and Minions just makes PvE Stupidly easy. More Microing, when you're using RoJ and Chaos Storm (Worry or Demise instead of you want) hit Invoke followed by Chain Lightning. Templates are essentially the same minus the Elementalist.

Ideally MoP would be on another party member just because by the time it's casted everything will be dead, so don't be afraid to run ES / MoP for your team .

Last edited by Sir Baddock; Apr 13, 2011 at 03:15 PM // 15:15..
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Old Apr 13, 2011, 05:06 AM // 05:06   #2
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Nothing new here
exactly, so y make another post when there are already 50+ threads full of the exact same builds plus or minus a skill here and there?
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Old Apr 13, 2011, 05:07 AM // 05:07   #3
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Because I can. I run LC in style. I can stand still and watch things die, I launch Guild Wars to watch AI kill other AI for me, also because people still run builds like http://www.guildwarsguru.com/forum/l...t10477841.html
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Old Apr 13, 2011, 05:11 AM // 05:11   #4
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Too much heals. With SY and so many prots, I could make do with just half a healer. You can at least replace the monk with a smiter's boon smiter then you still get some heals but more damage.
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Old Apr 13, 2011, 05:15 AM // 05:15   #5
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Never! - I never die, Legendary Survivor through VQs!
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Old Apr 13, 2011, 05:21 AM // 05:21   #6
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Originally Posted by Sir Baddock View Post
Never! - I never die, Legendary Survivor through VQs!
Sometimes the best defense is a strong offense, if they die faster then you dont have to worry about them damaging you as much.

Anyway, anyone can come up with slow, safe, builds that eventually wear the enemies down. I have seen too many builds that have even more heals and prots than yours.

Last edited by Daesu; Apr 13, 2011 at 05:24 AM // 05:24..
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Old Apr 13, 2011, 05:35 AM // 05:35   #7
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2 Dedicated healers plus a minion wall, lots of curses, and SY is overkill. I'd switch out the Xinrae's Rit for something else, possibly an Cultist's Fervor Orders/Dark Fury nec to better support your SY spamming and also give the minions an extra little damage boost. A permanent spot for an SoGM Rit is also an option. I like the semi-originality (at least in the PvE "meta") of the LC Nec

Last edited by Divine Ashes; Apr 13, 2011 at 08:56 AM // 08:56..
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Old Apr 13, 2011, 05:47 AM // 05:47   #8
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Originally Posted by Divine Ashes View Post
....... Cultist's Fervor Orders/Dark Fury nec to better support your SY spamming and also give the minions an extra little damage boost.
You do realize minions =/= Party Members right?

Also DF with 6 pts in Blood on any team member is enough to let him toll SY! Like its going out of style.
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Old Apr 13, 2011, 07:46 AM // 07:46   #9
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I don't under the modern bitching about too much heals. Note that he doesn't have a ST rit, which is being compensated by the SY, prots from necro AND an extra healer. This is fine, build has enough offense as is.

I would change the rit elite though, since it will interefere with splinter. Plus lingering curse is so so...
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Old Apr 13, 2011, 08:51 AM // 08:51   #10
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You do realize minions =/= Party Members right?

Also DF with 6 pts in Blood on any team member is enough to let him toll SY! Like its going out of style.
Whoops. Was under the impression that it affected minions haha

Maybe not the Cultists fervor Nec then, but still I'd argue that his defense is a little overkill. I steamroll in HM with a similar build to OP, without the curses and the xinrae weapon rit (I use a UA monk instead of HB), and with no ST Rit.

But, to each his own. I'm sure the hex pressure and xinrae spam is nice, and the offense he has is probably still sufficient to steamroll anyways.
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Old Apr 13, 2011, 09:03 AM // 09:03   #11
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No SoH anywhere in this build makes me cry .
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Old Apr 13, 2011, 09:23 AM // 09:23   #12
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Hate to be the newb of the crew, but is there a way to get a template for this? im lookin at the pretty block of skills but cant seem to see it.

not to mention im not certain of the names of all these skills.. thanks


Cronk
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Old Apr 13, 2011, 09:33 AM // 09:33   #13
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Needs Strength of Honor... Id swap out the LC with a roj support with soh, or put it on the sos rit. Also, if ur running mark of pain then you should really focus on balling nicely in which case 100 blades will rip them up, especially with mop.

Finally, I agree with 2 much defence. I usually only run with a UA monk and also a roj monk with a decent spec in healing prayers and only have anything die when I overaggro, or fail at targeting the correct things. Definately no need for 2 full healers with that ridiculous level of support you got going there.
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Old Apr 13, 2011, 09:35 AM // 09:35   #14
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Quote:
Originally Posted by CronkTheImpaler View Post
Hate to be the newb of the crew, but is there a way to get a template for this? im lookin at the pretty block of skills but cant seem to see it.

not to mention im not certain of the names of all these skills.. thanks
Unfortunately, no. It's just a template screenshot from the Pawned program. You'll have to learn the skill icons by heart I guess, unless someone wants to post the actual template codes. Usually though, people just post screenshots only.
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Old Apr 13, 2011, 09:45 AM // 09:45   #15
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id add weaken armor on the curses nec (maybe instead of faint)
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Old Apr 13, 2011, 10:24 AM // 10:24   #16
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It really annoys me when peopel say too many heals in a build like that... THERE'S TWO HEALERS. That is standard for a HM set up. N/Rt provides heal and condition removal spam, the monk provides a bit of aoe healing with hex removal.
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Old Apr 13, 2011, 11:23 AM // 11:23   #17
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Originally Posted by Xsiriss View Post
It really annoys me when peopel say too many heals in a build like that... THERE'S TWO HEALERS. That is standard for a HM set up. N/Rt provides heal and condition removal spam, the monk provides a bit of aoe healing with hex removal.
He has two healers AND alot of other sources of defense so yes it is overkill healing.
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Old Apr 13, 2011, 12:15 PM // 12:15   #18
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Originally Posted by Sir Baddock View Post
Because I can. I run LC in style. I can stand still and watch things die, I launch Guild Wars to watch AI kill other AI for me, also because people still run builds like http://www.guildwarsguru.com/forum/l...t10477841.html
I dont mind seeing these 7 hero build over and over but their trying to do everything.
I'm pretty its better to just adapt to the area in which your gna roll? I'd like to see some unique builds that roll difficult places better than your all-rounder that will only do it.

A bad example would be when i did ATFH in under a minute HM using 5 deaths charging 100b wars + Barbs, I'm sure ppl can do better. (thats not sarcasm)

Where is the fun in standing there doing nothing?

Apart from that the team looks pretty solid, apart from only 2 Res skills.

Last edited by ian1421; Apr 13, 2011 at 12:20 PM // 12:20..
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Old Apr 13, 2011, 12:30 PM // 12:30   #19
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Apart from that the team looks pretty solid, apart from only 2 Res skills.
2 resses, with so much healing and defense, is sufficient.
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Old Apr 13, 2011, 12:37 PM // 12:37   #20
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Seems like a completely standard build to me, ofc you can steamroll everything since pretty much any team builds can, hell even with only 3 heroes and henches you can.

I recall doing Slavers with hh in normal mode and it could be done, even though it was normal mode it was still harder than doing the ordinary dungons on hard mode with 7 heroes.

From now on I wish people would start only making threads when their builds can successfully do hard stuff like Slavers Exile or High end areas.

--

EDIT: Just to be clear, it's not a bad team build compared to some of the other that have been posted, but as you said yourself "nothing new".

Last edited by majoho; Apr 13, 2011 at 12:41 PM // 12:41..
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